Scope
Realtime products need a clear model for sessions, state and events. We work on the runtime and the interfaces operators use to manage it.
Our work includes software for physical multiplayer experiences, where game logic must account for devices, connectivity and what happens on site.
What the work includes
- Session and multiplayer state models
- Event-driven runtime implementation
- Operator and game-management interfaces
- Integration and runtime test plans
When to bring us in
- A multiplayer experience needs shared state across players and devices.
- Operators need to configure and monitor live sessions.
- A game must run alongside physical equipment.